Unit 4, Lesson 4
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Interactive Mastery

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Interactive Mastery




Part 1: The Conversation That Stops (20 minutes)

The teacher presents two short mini-dialogues. The first one stops quickly because both speakers give short answers. The second one continues because the speakers ask questions, respond to ideas, and invite each other to continue.

The teacher asks students what made the second dialogue better. The point is to help students notice that fluency is not only speaking fast. Fluency also means keeping the conversation alive with questions, responses, examples, and repair phrases. Students should understand that interaction is a shared responsibility; both speakers must help the dialogue continue.


Part 2: Vocabulary Activation: Conversation Move Quest (15 minutes)

Students use the vocabulary list and physically or visually place words into conversation zones. The teacher should ask students to justify their choices. For example, if students place “hesitation” under “repair,” they can explain that hesitation happens when a speaker needs time and must use phrases like “Let me think about that for a moment.” If they place “audience” under “long turn,” they can explain that a speaker must organize ideas so the audience can follow. This activity should include short oral demonstrations. Students do not simply say where a word belongs; they must show how it works in speech. The goal is to make vocabulary active, practical, and connected to the final performance.


Part 3: What Is Interactive Mastery? (25 minutes)

There are five key parts of interactive mastery:

First, students need to start clearly. A strong speaker does not begin with only “yes” or “no.” They begin with an opinion and a reason.

Example:

“I think outdoor activities are useful because they help students feel more active.”

Second, students need to extend ideas. A short answer is not enough for a long turn. Students should add reasons, examples, or personal connections.

Example:

“For example, if students learn outside, they may remember the activity better because they connect it with movement.”

Third, students need to respond to partners. Interaction is not a collection of separate speeches. Students should show that they heard the previous idea.

Example:

“That connects with what you said about motivation.”

Fourth, students need to repair problems. If they do not understand, forget a word, or lose their idea, they should use repair phrases instead of stopping.

Examples:

“Could you repeat that?”
“Let me say that again.”
“What I mean is…”
“I forgot the word, but I mean…”

Fifth, students need to share the conversation. Strong speakers do not dominate. They invite the partner to participate.

Examples:

“What do you think?”
“Do you agree?”
“Would you add something?”


The teacher introduces conversation as a traffic system. Each phrase has a purpose.

Green light phrases move the conversation forward:

“I would add that…”
“Another reason is…”
“For example…”

Yellow light phrases slow the conversation to clarify:

Redirection signs bring the conversation back:

Bridge phrases connect ideas:

Decision phrases close the interaction:

Students practice by receiving one phrase and deciding whether it is a green light, yellow light, redirection sign, bridge, or decision phrase. Then they use it in a short spoken exchange.

Part 1 – Silence Rescue Mission (15 minutes)


Part 2 – Partner Echo and Extend (15 minutes)

Students practice Active listening by repeating the meaning of a partner’s idea in different words and then adding something new. The teacher should model that echoing does not mean copying. It means showing understanding.

Example:

This activity is useful because many students wait for their turn instead of listening. Echo and extend forces them to build on the previous idea, which makes the interaction more natural and more advanced.


Students complete a quick partner checkpoint instead of an exit sentence. Each pair answers orally:

This closing task helps students reflect on interaction quality before Friday’s performance.

Part 1- Preparation: Five-Move Speaking Card (15 minutes)

Students prepare a small speaking card with five keywords only:

The teacher should remind students that this is not a script. It is a support card to help them remember the structure. Students should not write full sentences because the goal is spontaneous interaction.


Students work in pairs or groups of three. They receive a decision task and must discuss it naturally. Each student must speak in one longer turn and also respond to a partner.

Possible decision tasks:

This activity works as the final performance because students must combine long turns, spontaneous dialogue, clarification, listening, and decision-making.


Part 3 – Interaction Replay Feedback (15 minutes)

After the performance, students do not simply vote for the “best speaker.” They identify one specific interaction moment that worked well.

Students explain their choice using evidence:

“I chose this pair for best clarification because they asked the partner to explain before disagreeing.”


NEE – Agregar el tipo de adaptaciones curriculares

Principio II: Pautas 6.1 – 6.3 – 6.4 
Principio III: Pautas 7.1 – 8.1 – 9.1
ALUMNO 1: Constante monitoreo. Dar tiempo adicional para el desarrollo de la actividad y se reduce el número de ejercicios o se modifican los ejercicios con un nivel de dificultad reducido, de acuerdo con sus necesidades académicas. 
ALUMNO 2: Constante monitoreo, Dar tiempo adicional para el desarrollo de la actividad y se reduce el número de ejercicios o se modifican los ejercicios con un nivel de dificultad reducido, de acuerdo con sus necesidades académicas.
ALUMNO 3: Constante monitoreo. Corroborar que el contenido entregado en clase haya sido comprendido por la estudiante mediante retroalimentación.