Unit 2, Lesson 2
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Advanced ellipsis and substitution

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advanced Ellipsis and SUbstitution




SESSION 1 (80 min) ANTICIPATION

Part 1 – “The Echo Chamber” ( 15- 20 min)

  1. Instruction: Give students a short, 5-line dialogue where every noun and verb is repeated (e.g., “Do you want coffee? Yes, I want coffee. I think coffee is good.”).
  2. Task: In pairs, students must “slash” every word they think is unnecessary without losing the meaning.
  3. Theory: Introduce the term Economy of Language: Good writers say more with less.

Part 2: Vocabulary Development (15 min)

The teacher explicitly introduces key vocabulary needed for the lesson, ensuring students clearly understand meaning and use. The words include:

  • Redundancy: The state of being no longer useful or needed.
  • Omission: Leaving something out.
  • Anaphoric: Referring back to something previously mentioned.
  • Cohesive: Formed into a united whole.
  • Synonymous: Having the same or similar meaning.


Part 3: Grammar Introduction using Presentation (20 min)

Grammar Introduction: Ellipsis and Substitution


Theory:

  • Ellipsis: Removing words that are understood from context.
    • Example: “I’ve been to Rome, but she hasn’t [been to Rome].”
  • Substitution: Using words like do/does, so/not, one/ones.
    • Example: “I don’t like the red shirt; I prefer the blue one.”
    • Example: “Will it rain? I hope not.” (Replaces “I hope it doesn’t rain”).

Part 4: Guided Practice (25 min)

Grammar Practice: “The Minimalist Challenge” (25 min)

  • Instruction: Provide a 200-word academic paragraph that is intentionally repetitive.
  • Task: Students must rewrite it using at least 5 instances of ellipsis and 5 substitutions.
  • Check: Peer-review in groups of three to see who achieved the “cleanest” flow.

Text:

“Many modern scientists believe that playing strategic video games can significantly improve problem-solving skills. These modern scientists argue that playing strategic video games forces players to make quick decisions, and making quick decisions exercises the human brain. When players exercise the human brain, players are strengthening neural pathways. Strengthening neural pathways can help players in academic subjects like mathematics and science.

However, critics of video games also have strong opinions about video games. Critics of video games often claim that video games lead to shorter attention spans. These critics point to studies about attention spans, but the studies about attention spans are often inconclusive. Educators want to find a middle ground regarding video games because finding a middle ground regarding video games would benefit students.

If educators can create a healthy balance for students, creating a healthy balance for students will maximize the cognitive benefits of gaming while minimizing the negative consequences of gaming. Ultimately, understanding both the cognitive benefits of gaming and the negative consequences of gaming is essential for modern classrooms. Modern classrooms must adapt to the digital age if modern classrooms want to keep middle school students truly engaged.”

“The Script Doctor” (40 min)

Activity: “The Script Doctor”

  1. Instruction: Provide a transcript of a clunky, repetitive movie scene or political interview.
  2. Task: Students act as “editors,” rewriting the dialogue to sound more natural and sophisticated using the target grammar.
  3. Output: Students perform their “before” and “after” versions to hear the rhythmic difference.

Part 1 – ( 2 x 40min)

Reinforcement:

  • Period 1 (40 min) – Creative Production: *The Chain Story: In groups, students write a collaborative story. Student A writes a sentence; Student B must write the next sentence using ellipsis or substitution to link them.
    • Goal: Create a 15-sentence story that flows perfectly.
  • Period 2 (40 min) – Assessment:
    • The “Spot the Gaps” Quiz: A 10-question digital quiz (Forms/Kahoot).
    • Part A: Identify where words were omitted.
    • Part B: Choose the correct substitute (e.g., “so” vs “not”, “do” vs “does”).
    • Part C: Rewrite 3 sentences for maximum emphasis.

NEE – Agregar el tipo de adaptaciones curriculares

Principio II: Pautas 6.1 – 6.3 – 6.4 
Principio III: Pautas 7.1 – 8.1 – 9.1
ALUMNO 1: Constante monitoreo. Dar tiempo adicional para el desarrollo de la actividad y se reduce el número de ejercicios o se modifican los ejercicios con un nivel de dificultad reducido, de acuerdo con sus necesidades académicas. 
ALUMNO 2: Constante monitoreo, Dar tiempo adicional para el desarrollo de la actividad y se reduce el número de ejercicios o se modifican los ejercicios con un nivel de dificultad reducido, de acuerdo con sus necesidades académicas.
ALUMNO 3: Constante monitoreo. Corroborar que el contenido entregado en clase haya sido comprendido por la estudiante mediante retroalimentación.